Temporary hiatus

This project isn’t abandoned. We bought a house a year ago and it’s been a bit of a fixer-upper. The house is eating all of my time and imagination, with much work still remaining, but I will eventually be returning to this game. The break could be a chance to idly ponder the neglected aspect of world-building.

🎁🐔 Chickens and loot boxes

I was watching a chicken stalking around doing its thing, and realised an answer to something that had been bothering me about game design…
Open-sourcing the World Wanderer

Open-sourcing the World Wanderer

Untangling the map viewer from my game so it could be published open-source without risk of accidentally committing game files into the MIT licenced repo…
Island inspiration

Island inspiration

Neil Thapen posted an amazing island generator to reddit a few years ago, along with a summary of how it worked. Eventually I would adopt two of the techniques Neil showcased…
Hydrolic erosion sandbox

Hydrolic erosion sandbox

Screenshot Saturday

I ported Sebastian Lague’s hydrolic erosion code to Godot, to experiment with procedural landscape techniques…