Some diagnostic rendering to show what the watershed data looks like
Got the TIN tile rendering up to and beyond what the old ContinentTileRender2D renderer was doing
These weird hairline artefacts in my thin-plate spline had me stumped for days…
Making a ‘feather in my cap’ list for this one…
Untangling the map viewer from my game so it could be published open-source without risk of accidentally committing game files into the MIT licenced repo…
I made a video of what I was up to for facebook…
Land made of flat triangles looks no good, so I made the mistake of thinking I could fix my problems by implementing cubic brezier patches…